Research Handbook on the Law of Virtual and Augmented Reality *
The proliferation of virtual and augmented reality technologies into society raise significant questions for judges, legal institutions, and policy makers. For example, when should activities
that occur in virtual worlds, or virtual images that are projected into real space (that is, augmented reality), count as protected First Amendment ‘speech’? When should they instead count
as a nuisance or trespass?
Under what circumstances would the copying of virtual images infringe intellectual property laws, or the output of intelligent virtual avatars be patentable inventions or works of authorship
eligible for copyright? And when should a person (or computer) face legal consequences for allegedly harmful virtual acts?
The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, the law of data protection and
privacy, and of jurisdiction, as well as upon potential legal rights for increasingly intelligent virtual avatars in VR worlds. The Research Handbook offers a comprehensive look at challenges to various
legal doctrines raised by the emergence – and increasing use – of virtual and augmented reality worlds, and at how existing law in the USA, Europe, and other jurisdictions might apply to these
emerging technologies, or evolve to address them. It also considers what legal questions about virtual and augmented reality are likely to be important, not just for judges and legal scholars, but also
for the established businesses and start-ups that wish to make use of, and help shape, these important new technologies.
AUTORES: WOODROW BARFIELD y MARC JONATHAN BLITZ
MÁS TÍTULOS RELACIONADOS: DERECHO. NUEVAS TECNOLOGÍAS
Contents:
Section I. Introduction to the Law of Virtual and Augmented Reality
1. The Law of Virtual Reality and Increasingly Smart Virtual Avatars
Woodrow Barfield and Alexander Williams
2. Starting Up in Virtual Reality: Examining Virtual Reality as a Space for Innovation
Crystal Nwaneri
3. Virtual Rule of Law
Michael Risch
4. Mixed Reality: How the Laws of Virtual Worlds Govern Everyday Life
Josh A.T. Fairfield
Part II Intellectual Property Law
5. Virtual Copyright
Michael Risch and Jack Russo
6. Trademark and the Right of Publicity in Augmented Reality
Brian D. Wassom, Amber M. Underhill and Andrew L. Rossow
7. Virtual Trade Dress
Jack Russo
Part III Issues of Constitutional and Criminal Law
8. First Amendment, Video Games and Virtual
Marc Jonathan Blitz
9. Virtual Reality, Haptics, and First Amendment Protection for Sexual Sensation
Brooke Lewis
10. Augmented and Virtual Reality, Freedom of Expression, and the Personalization of Public Space
Marc Jonathan Blitz
11. Beyond Unauthorized Access: Laws of Virtual Reality Hacking
Gilad Yadin
12. The Law and Ethics of Virtual Sexual Assault
John Danaher
13. Criminal Liability for Intellectual Property Offenses of Artificially Intelligent Entities in Virtual and Augmented Reality Environments
Gabriel Hallevy
Part IV Applying the Law to Different Applications of Virtual and Augmented Reality
14. Advertising Legal Issues in Virtual and Augmented Reality
S. J. Blodgett- Ford, Woodrow Barfield and Alexander Williams
15. Data Privacy Legal Issues in Virtual and Augmented Reality Advertising
S. J. Blodgett- Ford and Mirjam Supponen
16. Reordering the Chaos of the Virtual Arena: Harmonizing Law and Framing Collective Bargaining for Avatar Actors and Digital Athletes
Jon Garon
Part V Contract, Property Law, and Jurisdiction
17. Property Rights in Virtual and Augmented Reality: Second Life Versus Pokémon Go
Hannah YeeFen LIM
18. Freedom of Contract in Augmented Reality
Scott R. Peppet
19. Law and Property in Virtual Worlds
Wian Erlank
20. Legal Jurisdiction and the Deterritorialization of Social Life
Paul Schiff Berman
Index